Armor Enhancements


Aura: faint transmutation; CL 5th; ; Price +1 BONUS
Your armor is treated as one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not stack with that granted by mithral or other similar effects and does not apply to proficiency in wearing the armor. A character wearing nimble full plate must be proficient in wearing heavy armor to avoid adding the armor’s check penalty to all his attack rolls and skill checks that involve moving.

Craft Magic Arms and Armour

Rhino’s Charge

Enhanced with the ferocity of a rhino, this armor or shield increases the force with which its wearer delivers a charging attack.

Aura: moderate transmutation; CL 8th; Price +1 BONUS
A heavy shield or a suit of armour with this special ability are often engraved or enameled with the visage of a rhinoceros. The enhanced item grants the wearer an additional 2d6 points of damage on any successful charge attack, including a mounted charge.

Craft Magic Arms and Armour, Bull’s Strength

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Armor Enhancements

RoundTable Adventuring bravado