Living Expenses

An adventurer’s primary source of income is treasure, and their primary purchases are tools and items they need to continue adventuring — spell components, weapons, magic items, potions, and the like. Yet what about things like food? Rent? Idle purchases?
Instead of tracking these minor costs of living between adventures we will pay the cost of living. The amounts and benefits are listed below as well as a simple breakdown of the costs should your adventurer possess some form of mitigating factor or have special considerations such as but not limited to spells, magic items or vows that make these basic costs not apply to them.

Destitute (0.00 gp/day): The PC is homeless and lives in the wilderness or on the streets. A destitute character must track every purchase, and may need to resort to Survival checks or theft to feed himself. Failure on these checks will lead to ability score damage from starvation. The character will be seen as one of the lowest dregs of society. If “living-off-the-land” a character may not make profession checks. Although, they may make craft checks.

Poor (0.35 gp/day): The PC lives in common rooms of taverns, with their parents, or in some other communal situation spending just enough on food to survive—this is the lifestyle of less-fortunate untrained labourers and commoners. They need not track purchases of food or shelter between adventures but will always appear as a dishevelled vagabond.
Breakdown
food poor quality meals a day = 0.1 gp/day
shelter 1 poor quality accommodation = 0.2 gp/day
hygiene 1 cold bath a week never laundering clothing = 0.02 gp/week
2.12 gp/week ÷ 7 = 0.31 + random incidentals to make 0.35 gp/day

Minimalist (0.70 gp/day): The PC lives in an apartment or similar location eating at least one proper meal a day and seeing to basic hygienic needs—this is the lifestyle of successful untrained labourers, commoners and experts and warriors down on their luck. They need not track purchases of food or shelter between adventures.
Breakdown
food poor quality meals a day = 0.1 gp/day
shelter 1 common quality accommodation = 0.5 gp/day
hygiene 3 cold baths or one hot bath a week and launders clothing once a week = 0.16 gp/week
4.36 gp/week ÷ 7 = 0.63 + random incidentals to make 0.70 gp/day

Comfortable (1.00 gp/day): The PC rents a modest apartment or small house eating three proper meals a day and appears well groomed – this is the lifestyle of successful experts and the minimum standard for people of standing. They need not track purchases of food or shelter between adventures and receive a +2 bonus on crafting checks for having a dedicated work space. Appearing as more than common rabble player in the community they are currently residing in.
Breakdown
food common quality meals a day = 0.3 gp/day
shelter 1 common quality accommodation = 0.5 gp/day
hygiene 4 hot baths a week launders clothing twice a week = 0.44 gp/week
6.04 gp/week ÷ 7 = 0.87 gp/day + random incidentals to make 1.00 gp/day

Well-Off (3.00 gp/day): The PC is making good sport of his adventuring lifestyle. Staying in modest suites in well-to-do inns enjoying fine multiple course meals three times a day and appears very well groomed – this is the lifestyle of upper-class business owners and the minimum standard of travelling dignitaries. They need not track purchases of food or shelter between adventures and receive a +2 bonus on crafting checks for having a dedicated work space. Appearing as more than common rabble player in the community they are currently residing in. In addition the player character starts the next adventure with the benefits described under their racial trail rations as well as two days of said rations toward their next adventure.
Breakdown
food good quality meals a day = 0.5 gp/day
shelter 1 good quality accommodation = 2.0 gp/day
hygiene hot baths daily and always has fresh laundry = 0.82 gp/week
18.32 gp/week ÷ 7 = 2.62 + random incidentals to make 3.00 gp/day

Wealthy (15.00 gp/day): The PC rents a sizeable home or a nice suite of rooms in a fine inn. They gain all the benefits of Comfortable. Being a person of status they gain some notoriety in the community they are currently residing in. In addition the player character starts the next adventure with the benefits described under their racial trail rations as well as a weeks worth of said rations toward their next adventure, 1 addition piece of non-magical gear worth no more than 25 gp, a level 1 NPC attendant that may aid on crafting checks and the use of a non-combat trained mount (horse or pony).
Breakdown
food racial trail ration equivalent a day = 2.0 gp/day
shelter 1 suite small to average = 10.0 gp/day
hygiene hot baths daily and always has fresh laundry = 0.82 gp/week
services of an attendant = 0.3 gp/day
86.92 gp/week ÷ 7 = 12.42 + random incidentals to make 15 gp/day

All Craft, Profession, Perform and Survival skill checks are subject to the Pathfinder ruleset. For our purposes there will be no rolls for checks between adventures player’s will act as though their skill check roll resulted in a flat 10. Remember, we are tabulating living costs by days some of these skill checks are the results of a week of dedicated work. In that event be sure to divide the results of your skill check by the number of days in a week. Also, one character cannot make both dedicated profession and craft checks on the same day.

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Living Expenses

RoundTable Adventuring bravado