Fear Rules

Fear effects can have various effects. In most cases, the character makes a Will saving throw to resist this effect, and a failed roll means that the character is shaken, frightened, or panicked.

Shaken
A shaken creature takes a -2 penalty on all attack rolls, saving throws, skill checks, and ability checks. They also suffer a 15% failure on all spells and spell-like abilities.

Frightened
A frightened creature take a -4 penalty on all attack rolls, saving throws, skill checks, and ability checks. They also suffer a 30% failure on all spells and spell-like abilities.
If a frightened creature takes a total defense action or takes at least one move action to retreat from the source of its fear and other obvious threats, it instead takes penalties as if it were shaken for the round. Spells cast in a direct attempt to more quickly escape the scene suffer this reduced penalty as well.

Panicked
A panicked creature take a -8 penalty on all attack rolls, saving throws, skill checks, and ability checks. They also suffer a 60% failure on all spells and spell-like abilities.
If a panicked creature drops what it is holding and flees the source of its fear and all obvious threats at top speed, choosing randomly at any splits in the path, it instead takes penalties as if it were shaken for the round. Spells cast in a direct attempt to more quickly escape the scene suffer this reduced penalty as well.

Becoming Even More Fearful
Fear effects are not cumulative and do not stack. A creature who suffers a frightened condition from the cause fear spell will not become panicked if they fail a second save against the same spell, even if cast from a different source. Nor will they become panicked if demoralized with intimidate. Instead, the duration of the existing effect overlaps with the new duration, as is the case with any other buff or debuff spell in the game.

A character can be shaken and frightened and panicked all at the same time as a result of this change. Since [Fear] effects do not stack, you should apply only the strongest applicable fear effect at any one time. When the duration of the strongest effect has expired, apply the next strongest fear effect that would still be affecting the target.

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Fear Rules

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