Drawbacks are traits in reverse. Instead of granting you a boon, they grant you a negative effect, typically in particular circumstances. If you choose to take a drawback, you can take a third trait that you have access to. When selecting this third trait, you may not select a trait that is the same type as your other two traits. You don’t have to take a drawback.
You lack pigmentation in your skin, giving you a distinctively pale appearance. Your skin is very sensitive to sunlight.
You must make a Fortitude saving throw for every hour that your skin is exposed to direct sunlight. The DC is 15 + 1 for every hour that you’ve been exposed. A failure causes 1d4 HP nonlethal sunburn damage.
If present during a Diplomacy check, you must aid the attempt. If your roll results in 15 or higher on your check, the character you’re helping gets a +1 bonus on their check. If your roll results are lower you impart a -2 penalty on this check.
If you aid a character in an Intimidate check, your gruff demeanor allows you to contribute a +3 bonus on the check instead of the normal +2.
Your body has a hard time adjusting to the rigors of very hot climates.
You suffer a –2 circumstance penalty to all saving throws and skill checks in tropical or desert conditions (or in artificial conditions of extreme heat, such as steam baths). At the GM’s discretion, you may suffer these penalties in any area where the temperature is above 80 degrees Fahrenheit. You also suffer an inherent –1 penalty to saving throws made against heat-based spells, damage, and area effects. Hot-weather clothing alone will not remove this penalty.