RoundTable Adventuring

Carrion Hill

The Wart

Known by frequent visitors such as tradesmen as the Boil, or, more basely, the Wart, Carrion Hill rises over the otherwise swampy southern banks of Kingfisher River, the only solid ground of any reasonable scope in the swampland known as the Wrythe for a distance of nearly 20 miles to east or west. When the river fog rolls in every morning and evening, those who dwell on the hill’s Crown district can look out on a world of white vastness, while those below take solace in the simple fact that the ground beneath their feet is solid and unlikely to wash away a"er one of the area’s frequent rainstorms or seasonal floods.

Carrion Hill
Small City: standard government (mayor); AL N
DEMOGRAPHICS
Population 9,200
Racial Mix 82% human, 5% halfling, 4% half-orc, 4% gnome, 3%
dwarf, 2% other
RULERS
Vanton Heggry, mayor of Carrion Hill (N male human aristocrat 9)
LAW ENFORCEMENT
The Crows, city watch (900 N human warrior 1 guards, 45 N
human fighter 2 sergeants, 9 N human fighter 4 captains)

Carrion Hill is split into three districts. Atop the hill, the Crown serves as the home for the city’s nobility, government, and most of its public works. The hill’s slopes are a thick tangle of buildings and maze-like alleyways; this is the Tangle, where the bulk of the shops and residences can be found. The lowest part of the city, both physically and spiritually, is the Filth, a series of islands both natural and artificial, connected by old boardwalks and stone bridges. The city’s poor and desperate dwell here, as do those industries so vital to the city’s prosperity but so unwanted by its citizens—tanners, gong farmers, street cleaners, the fisheries, and the looming middenstone vats. Yet the Filth is also the city gateway, as the vast majority of Carrion Hill’s visitors arrive by riverboat or barge via the district’s refuse-choked canals.
Carrion Hill is also called the isle of 10,000 temples, and although the nickname is a significant exaggeration (there are actually a mere 180 temples in Carrion Hill, most of them but tiny one-room shrines), it seems that places of worship for gods both vast and slight grow from the very land. Shrines the size of cupboards, painted representations of gods with an offering of flowers beneath, rub shoulders with churches that somehow squeeze balcony upon balcony in tiny frames over almost decadently elaborate pulpits, and above all is the grandest place on the hill—the Ossuary Church of Pharasma.

The western area of the Carrion Hill runs along the southern bank of the Kingfisher River. Much of the city’s waste ends up here, and as such, the water quickly clogs with flotsam so that there are always several barges at work clearing the waterways and removing the flotsam to one of the Filth’s great burn pits. O"en, the transition between land and water is gradual, with shores being little better than quicksand; most buildings along the shore are built on wooden pilings sunk deep into the ground. Stories abound of folk who have found diamond rings, furs, and even magic items in the rubbish here, but also iron, wood, and other common salable commodities. A number of rag and bone merchants employ scavengers like this, and their warehouses are scattered on the edges of the Filth. The stench in the Filth is indescribable, especially in summer, and huge numbers of rats, flies, and particularly a species of maroon cockroach dwell here, making the land an almost living thing. The poorest (and generally newest) residents live in hovels clustered together for safety and stability—a town of scavenged rubbish. Numerous cruel taskmasters have their tanneries, alchemy workshops, and middenstone vats here.

By far the most crowded and populated part of Carrion Hill is the Tangle—the lower and middle heights of the hill itself. A twisting mass of alleys, dead ends, and lightless streets serve as the arteries and veins of the district. Towering around these black footpaths (that are o"en less than 2 feet wide) are claustrophobic houses of wood, stone, and increasingly, Middenstone. Anyone venturing into the myriad alleys without comprehensive knowledge of them or a guide stands an excellent chance of becoming lost, and those who do lose their way stand a excellent chance of being marked by thugs, cutthroats, or worse. However, in these alleys a traveler also passes countless houses, stores, and cupboard-shops selling everything from paper lanterns to decorative pig masks, from clay pipes and strange tobacco to street corner coffee houses at which locals gather to smoke long hookah pipes beloved of the population (the aromatic tobacco does an excellent job at masking the city’s other smells).

The cobbled streets at the top of the hill broaden and are bleached white, and locals joke half-seriously that the streets of the Crown are the tops of countless polished skulls. Buildings at the Crown are larger, and most utilize solid stone and good timber in their construction. Middenstone buildings are unknown in the district, but the color purple is not, for lavender grows in profusion in and around the many olive trees that thrive in the more pleasant air of the high hill. Actual crows are numerous here as well—some say they are waiting for something to happen. Merchants, dignitaries, and the wealthy make their homes here, enjoying the lack of taxes the isle grants.
Two structures on the Crown in particular bear special note. The first is Crown Manor, a fortified castle-like estate that serves as both the Carrion Hill town hall and the home of the city’s mayor. Called Rag Manor by many of the city’s citizens (but never to the mayor’s face) for the colorful and plentiful flags and tapestries that hang from its walls and fly from so many of its tower roofs (yet are only very infrequently changed and replaced as they grow tattered), some 20 members of the Crows normally guard their lord along with one of the sergeants at arms. Crown Manor has served countless rulers of the hill as a last bastion against invasion, and it is said that its extensive dungeons consist of the ruins of no fewer than two dozen previous castles.
The other structure of note on the Crown is the city’s largest and most intimidating church—the Ossuary Church. Built over the foundations of countless other graveyards and crypts, the Ossuary Church is run by the priesthood of Pharasma, although its site has served many deities over the ages. The building itself is white, its walls initially decorated with bones harvested from the depths of the church’s ossuaries for the purpose of making room for the new citizens of the Hill as the older generations passed on, but eventually as a grisly sort of decoration to celebrate the death of a citizen. Within the church, the walls are decorated with beautiful but haunting frescoes depicting Pharasma’s Boneyard. These murals are new, but the tradition is not—the deeper one goes into the vaults and crypts below, older murals for different gods exist. At the deepest level, in vaults the church has locked up and in which dwell strange and hideous monsters, the murals show the ancient rites of the Old Cults themselves.

Comments

I guess the description of the Ossuary Church explains why Carrock doesn’t have Pharasmin spies in this town feeding his information network: they have a tainted history.

Sullivan established that there were some spies within Ustalav with his adventure log a while back, but I doubt that the crow would want to deal with such overt corruption of the close-held rituals of the church itself.

Sounds like a bad time up at that church, man. I’m guessing that they’re different enough from the norm that they would be openly hostile to other worshipers of Pharasma… though this is properly creepy for Halloween.

Carrion Hill
bravado

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